working on glvisualize
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@ -78,9 +78,17 @@ end
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function gl_display(plt::Plot{GLVisualizeBackend})
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function gl_display(plt::Plot{GLVisualizeBackend})
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screen = plt.o
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screen = plt.o
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for sp in plt.subplots
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# for sp in plt.subplots
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for (name, sp) in plt.spmap
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# TODO: setup subplot
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# TODO: setup subplot
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f = rect -> gl_viewport(bbox(sp), rect)
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sp_screen = Screen(
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screen,
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name = name,
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area = GLVisualize.const_lift(f, screen.area)
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)
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for series in series_list(sp)
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for series in series_list(sp)
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d = series.d
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d = series.d
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st = d[:seriestype]
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st = d[:seriestype]
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@ -92,7 +100,7 @@ function gl_display(plt::Plot{GLVisualizeBackend})
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ismatrix(y) || (y = repmat(y, 1, length(x)))
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ismatrix(y) || (y = repmat(y, 1, length(x)))
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z = transpose_z(d, map(Float32, d[:z].surf), false)
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z = transpose_z(d, map(Float32, d[:z].surf), false)
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viz = GLVisualize.visualize((x, y, z), :surface)
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viz = GLVisualize.visualize((x, y, z), :surface)
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GLVisualize.view(viz, screen, camera = :perspective)
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GLVisualize.view(viz, sp_screen, camera = :perspective)
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else
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else
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points = if is3d(st)
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points = if is3d(st)
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@ -108,7 +116,7 @@ function gl_display(plt::Plot{GLVisualizeBackend})
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if st in (:scatter, :scatter3d) || d[:markershape] != :none
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if st in (:scatter, :scatter3d) || d[:markershape] != :none
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marker = gl_marker(d[:markershape], msize, is3d(st))
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marker = gl_marker(d[:markershape], msize, is3d(st))
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viz = GLVisualize.visualize((marker, points), color = gl_color(d[:markercolor], d[:markeralpha]))
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viz = GLVisualize.visualize((marker, points), color = gl_color(d[:markercolor], d[:markeralpha]))
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GLVisualize.view(viz, screen, camera = camera)
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GLVisualize.view(viz, sp_screen, camera = camera)
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# TODO: might need to switch to these forms later?
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# TODO: might need to switch to these forms later?
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# GLVisualize.visualize((marker ,(x, y, z)))
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# GLVisualize.visualize((marker ,(x, y, z)))
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@ -121,7 +129,7 @@ function gl_display(plt::Plot{GLVisualizeBackend})
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lw = d[:linewidth]
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lw = d[:linewidth]
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if !(st in (:scatter, :scatter3d)) && lw > 0
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if !(st in (:scatter, :scatter3d)) && lw > 0
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viz = GLVisualize.visualize(points, :lines) #, color=colors, model=rotation)
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viz = GLVisualize.visualize(points, :lines) #, color=colors, model=rotation)
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GLVisualize.view(viz, screen, camera = camera)
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GLVisualize.view(viz, sp_screen, camera = camera)
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end
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end
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end
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end
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end
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end
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