working on glvisualize
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@ -50,10 +50,15 @@ end
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function _create_backend_figure(plt::Plot{GLVisualizeBackend})
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# init a window
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window = GLVisualize.glscreen()
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@async GLVisualize.renderloop(window)
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window
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# init a screen
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screen = if isdefined(GLVisualize, :ROOT_SCREEN)
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GLVisualize.ROOT_SCREEN
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else
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s = GLVisualize.glscreen()
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@async GLVisualize.renderloop(s)
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s
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end
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empty!(screen)
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end
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function gl_relative_size(plt::Plot{GLVisualizeBackend}, msize::Number)
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@ -65,8 +70,14 @@ function gl_marker(shape::Symbol, msize::Number, _3d::Bool)
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GeometryTypes.HyperSphere((_3d ? Point3f0 : Point2f0)(0), msize)
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end
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function gl_color(c, a)
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c = convertColor(c, a)[1]
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@show typeof(c)
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RGBA{Float32}(c)
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end
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function gl_display(plt::Plot{GLVisualizeBackend})
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window = plt.o
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screen = plt.o
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for sp in plt.subplots
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# TODO: setup subplot
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@ -81,7 +92,7 @@ function gl_display(plt::Plot{GLVisualizeBackend})
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ismatrix(y) || (y = repmat(y, 1, length(x)))
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z = transpose_z(d, map(Float32, d[:z].surf), false)
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viz = GLVisualize.visualize((x, y, z), :surface)
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GLVisualize.view(viz, window, camera = :perspective)
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GLVisualize.view(viz, screen, camera = :perspective)
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else
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points = if is3d(st)
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@ -90,12 +101,14 @@ function gl_display(plt::Plot{GLVisualizeBackend})
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else
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Point2f0[Point2f0(xi,yi) for (xi,yi) in zip(x, y)]
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end
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camera = is3d(st) ? :perspective : :orthographic_pixel
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# markers?
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if st in (:scatter, :scatter3d) || d[:markershape] != :none
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marker = gl_marker(d[:markershape], msize, is3d(st))
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viz = GLVisualize.visualize((marker, points))
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GLVisualize.view(viz, window, camera = :perspective)
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viz = GLVisualize.visualize((marker, points), color = gl_color(d[:markercolor], d[:markeralpha]))
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GLVisualize.view(viz, screen, camera = camera)
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# TODO: might need to switch to these forms later?
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# GLVisualize.visualize((marker ,(x, y, z)))
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@ -108,24 +121,28 @@ function gl_display(plt::Plot{GLVisualizeBackend})
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lw = d[:linewidth]
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if !(st in (:scatter, :scatter3d)) && lw > 0
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viz = GLVisualize.visualize(points, :lines) #, color=colors, model=rotation)
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GLVisualize.view(viz, window, camera = :perspective)
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GLVisualize.view(viz, screen, camera = camera)
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end
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end
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end
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end
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# GLAbstraction.center!(window)
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# GLAbstraction.center!(screen)
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# TODO: render one frame at a time? (no renderloop)
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# GLWindow.render_frame(window)
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# GLWindow.render_frame(screen)
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end
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# ----------------------------------------------------------------
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function _update_plot_object(plt::Plot{GLVisualizeBackend})
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gl_display(plt)
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end
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# function _writemime(io::IO, ::MIME"image/png", plt::AbstractPlot{GLVisualizeBackend})
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# # TODO: write a png to io
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# end
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function _display(plt::Plot{GLVisualizeBackend})
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gl_display(plt)
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end
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# function _display(plt::Plot{GLVisualizeBackend})
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# gl_display(plt)
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# end
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@ -1,6 +1,8 @@
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abstract ColorScheme
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Base.getindex(scheme::ColorScheme, i::Integer) = getColor(scheme, i)
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export
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cgrad
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