fix glvisualize backend for 0.6

This commit is contained in:
SimonDanisch 2017-07-11 09:04:35 +02:00
parent dbc7bc4253
commit f66d8bed8f
2 changed files with 22 additions and 22 deletions

View File

@ -3,7 +3,10 @@ __precompile__(true)
module Plots module Plots
using Reexport using Reexport
import StaticArrays
using StaticArrays.FixedSizeArrays using StaticArrays.FixedSizeArrays
@reexport using RecipesBase @reexport using RecipesBase
import RecipesBase: plot, animate import RecipesBase: plot, animate
using Base.Meta using Base.Meta

View File

@ -58,7 +58,7 @@ const _glvisualize_scale = [:identity, :ln, :log2, :log10]
function _initialize_backend(::GLVisualizeBackend; kw...) function _initialize_backend(::GLVisualizeBackend; kw...)
@eval begin @eval begin
import GLVisualize, GeometryTypes, Reactive, GLAbstraction, GLWindow, Contour import GLVisualize, GeometryTypes, Reactive, GLAbstraction, GLWindow, Contour
import GeometryTypes: Point2f0, Point3f0, Vec2f0, Vec3f0, GLNormalMesh, SimpleRectangle import GeometryTypes: Point2f0, Point3f0, Vec2f0, Vec3f0, GLNormalMesh, SimpleRectangle, Point, Vec
import FileIO, Images import FileIO, Images
export GLVisualize export GLVisualize
import Reactive: Signal import Reactive: Signal
@ -173,12 +173,12 @@ function gl_marker(shape)
shape shape
end end
function gl_marker(shape::Shape) function gl_marker(shape::Shape)
points = Point2f0[Vec{2,Float32}(p) for p in zip(shape.x, shape.y)] points = Point2f0[GeometryTypes.Vec{2, Float32}(p) for p in zip(shape.x, shape.y)]
bb = GeometryTypes.AABB(points) bb = GeometryTypes.AABB(points)
mini, maxi = minimum(bb), maximum(bb) mini, maxi = minimum(bb), maximum(bb)
w3 = maxi-mini w3 = maxi-mini
origin, width = Point2f0(mini[1], mini[2]), Point2f0(w3[1], w3[2]) origin, width = Point2f0(mini[1], mini[2]), Point2f0(w3[1], w3[2])
map!(p -> ((p - origin) ./ width) - 0.5f0, points) # normalize and center map!(p -> ((p - origin) ./ width) - 0.5f0, points, points) # normalize and center
GeometryTypes.GLNormalMesh(points) GeometryTypes.GLNormalMesh(points)
end end
# create a marker/shape type # create a marker/shape type
@ -212,13 +212,13 @@ function extract_limits(sp, d, kw_args)
nothing nothing
end end
to_vec{T <: FixedVector}(::Type{T}, vec::T) = vec to_vec{T <: StaticArrays.StaticVector}(::Type{T}, vec::T) = vec
to_vec{T <: FixedVector}(::Type{T}, s::Number) = T(s) to_vec{T <: StaticArrays.StaticVector}(::Type{T}, s::Number) = T(s)
to_vec{T <: FixedVector{2}}(::Type{T}, vec::FixedVector{3}) = T(vec[1], vec[2]) to_vec{T <: StaticArrays.StaticVector{2}}(::Type{T}, vec::StaticArrays.StaticVector{3}) = T(vec[1], vec[2])
to_vec{T <: FixedVector{3}}(::Type{T}, vec::FixedVector{2}) = T(vec[1], vec[2], 0) to_vec{T <: StaticArrays.StaticVector{3}}(::Type{T}, vec::StaticArrays.StaticVector{2}) = T(vec[1], vec[2], 0)
to_vec{T <: FixedVector}(::Type{T}, vecs::AbstractVector) = map(x-> to_vec(T, x), vecs) to_vec{T <: StaticArrays.StaticVector}(::Type{T}, vecs::AbstractVector) = map(x-> to_vec(T, x), vecs)
function extract_marker(d, kw_args) function extract_marker(d, kw_args)
dim = Plots.is3d(d) ? 3 : 2 dim = Plots.is3d(d) ? 3 : 2
@ -274,7 +274,7 @@ function extract_surface(d)
map(_extract_surface, (d[:x], d[:y], d[:z])) map(_extract_surface, (d[:x], d[:y], d[:z]))
end end
function topoints{P}(::Type{P}, array) function topoints{P}(::Type{P}, array)
P[x for x in zip(array...)] [P(x) for x in zip(array...)]
end end
function extract_points(d) function extract_points(d)
dim = is3d(d) ? 3 : 2 dim = is3d(d) ? 3 : 2
@ -576,8 +576,10 @@ end
function align_offset(startpos, lastpos, atlas, rscale, font, align) function align_offset(startpos, lastpos, atlas, rscale, font, align)
xscale, yscale = GLVisualize.glyph_scale!('X', rscale) xscale, yscale = GLVisualize.glyph_scale!('X', rscale)
xmove = (lastpos-startpos)[1]+xscale xmove = (lastpos-startpos)[1] + xscale
if align == :top if isa(align, GeometryTypes.Vec)
return -Vec2f0(xmove, yscale) .* align
elseif align == :top
return -Vec2f0(xmove/2f0, yscale) return -Vec2f0(xmove/2f0, yscale)
elseif align == :right elseif align == :right
return -Vec2f0(xmove, yscale/2f0) return -Vec2f0(xmove, yscale/2f0)
@ -586,11 +588,6 @@ function align_offset(startpos, lastpos, atlas, rscale, font, align)
end end
end end
function align_offset(startpos, lastpos, atlas, rscale, font, align::Vec)
xscale, yscale = GLVisualize.glyph_scale!('X', rscale)
xmove = (lastpos-startpos)[1] + xscale
return -Vec2f0(xmove, yscale) .* align
end
function alignment2num(x::Symbol) function alignment2num(x::Symbol)
(x in (:hcenter, :vcenter)) && return 0.5 (x in (:hcenter, :vcenter)) && return 0.5
@ -638,7 +635,7 @@ function draw_ticks(
position = GLVisualize.calc_position(str, startpos, sz, font, atlas) position = GLVisualize.calc_position(str, startpos, sz, font, atlas)
offset = GLVisualize.calc_offset(str, sz, font, atlas) offset = GLVisualize.calc_offset(str, sz, font, atlas)
alignoff = align_offset(startpos, last(position), atlas, sz, font, align) alignoff = align_offset(startpos, last(position), atlas, sz, font, align)
map!(position) do pos map!(position, position) do pos
pos .+ alignoff pos .+ alignoff
end end
append!(positions, position) append!(positions, position)
@ -660,7 +657,7 @@ function glvisualize_text(position, text, kw_args)
offset = GLVisualize.calc_offset(text.str, rscale, font, atlas) offset = GLVisualize.calc_offset(text.str, rscale, font, atlas)
alignoff = align_offset(startpos, last(position), atlas, rscale, font, text_align) alignoff = align_offset(startpos, last(position), atlas, rscale, font, text_align)
map!(position) do pos map!(position, position) do pos
pos .+ alignoff pos .+ alignoff
end end
kw_args[:position] = position kw_args[:position] = position
@ -1122,7 +1119,7 @@ function _display(plt::Plot{GLVisualizeBackend}, visible = true)
anns = series[:series_annotations] anns = series[:series_annotations]
for (x, y, str, font) in EachAnn(anns, d[:x], d[:y]) for (x, y, str, font) in EachAnn(anns, d[:x], d[:y])
txt_args = Dict{Symbol, Any}(:model => eye(GLAbstraction.Mat4f0)) txt_args = Dict{Symbol, Any}(:model => eye(GLAbstraction.Mat4f0))
x, y = Reactive.value(model_m) * Vec{4, Float32}(x, y, 0, 1) x, y = Reactive.value(model_m) * GeometryTypes.Vec{4, Float32}(x, y, 0, 1)
extract_font(font, txt_args) extract_font(font, txt_args)
t = glvisualize_text(Point2f0(x, y), PlotText(str, font), txt_args) t = glvisualize_text(Point2f0(x, y), PlotText(str, font), txt_args)
GLVisualize._view(t, sp_screen, camera = :perspective) GLVisualize._view(t, sp_screen, camera = :perspective)
@ -1309,8 +1306,8 @@ function gl_contour(x, y, z, kw_args)
if kw_args[:fillrange] != nothing if kw_args[:fillrange] != nothing
delete!(kw_args, :intensity) delete!(kw_args, :intensity)
I = GLVisualize.Intensity{1, Float32} I = GLVisualize.Intensity{Float32}
main = I[z[j,i] for i=1:size(z, 2), j=1:size(z, 1)] main = [I(z[j,i]) for i=1:size(z, 2), j=1:size(z, 1)]
return visualize(main, Style(:default), kw_args) return visualize(main, Style(:default), kw_args)
else else
@ -1342,7 +1339,7 @@ function gl_heatmap(x,y,z, kw_args)
get!(kw_args, :color_norm, Vec2f0(ignorenan_extrema(z))) get!(kw_args, :color_norm, Vec2f0(ignorenan_extrema(z)))
get!(kw_args, :color_map, Plots.make_gradient(cgrad())) get!(kw_args, :color_map, Plots.make_gradient(cgrad()))
delete!(kw_args, :intensity) delete!(kw_args, :intensity)
I = GLVisualize.Intensity{1, Float32} I = GLVisualize.Intensity{Float32}
heatmap = I[z[j,i] for i=1:size(z, 2), j=1:size(z, 1)] heatmap = I[z[j,i] for i=1:size(z, 2), j=1:size(z, 1)]
tex = GLAbstraction.Texture(heatmap, minfilter=:nearest) tex = GLAbstraction.Texture(heatmap, minfilter=:nearest)
kw_args[:stroke_width] = 0f0 kw_args[:stroke_width] = 0f0