fix glvisualize backend for 0.6
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@ -3,7 +3,10 @@ __precompile__(true)
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module Plots
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using Reexport
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import StaticArrays
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using StaticArrays.FixedSizeArrays
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@reexport using RecipesBase
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import RecipesBase: plot, animate
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using Base.Meta
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@ -58,7 +58,7 @@ const _glvisualize_scale = [:identity, :ln, :log2, :log10]
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function _initialize_backend(::GLVisualizeBackend; kw...)
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@eval begin
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import GLVisualize, GeometryTypes, Reactive, GLAbstraction, GLWindow, Contour
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import GeometryTypes: Point2f0, Point3f0, Vec2f0, Vec3f0, GLNormalMesh, SimpleRectangle
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import GeometryTypes: Point2f0, Point3f0, Vec2f0, Vec3f0, GLNormalMesh, SimpleRectangle, Point, Vec
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import FileIO, Images
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export GLVisualize
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import Reactive: Signal
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@ -173,12 +173,12 @@ function gl_marker(shape)
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shape
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end
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function gl_marker(shape::Shape)
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points = Point2f0[Vec{2,Float32}(p) for p in zip(shape.x, shape.y)]
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points = Point2f0[GeometryTypes.Vec{2, Float32}(p) for p in zip(shape.x, shape.y)]
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bb = GeometryTypes.AABB(points)
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mini, maxi = minimum(bb), maximum(bb)
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w3 = maxi-mini
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origin, width = Point2f0(mini[1], mini[2]), Point2f0(w3[1], w3[2])
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map!(p -> ((p - origin) ./ width) - 0.5f0, points) # normalize and center
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map!(p -> ((p - origin) ./ width) - 0.5f0, points, points) # normalize and center
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GeometryTypes.GLNormalMesh(points)
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end
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# create a marker/shape type
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@ -212,13 +212,13 @@ function extract_limits(sp, d, kw_args)
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nothing
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end
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to_vec{T <: FixedVector}(::Type{T}, vec::T) = vec
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to_vec{T <: FixedVector}(::Type{T}, s::Number) = T(s)
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to_vec{T <: StaticArrays.StaticVector}(::Type{T}, vec::T) = vec
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to_vec{T <: StaticArrays.StaticVector}(::Type{T}, s::Number) = T(s)
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to_vec{T <: FixedVector{2}}(::Type{T}, vec::FixedVector{3}) = T(vec[1], vec[2])
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to_vec{T <: FixedVector{3}}(::Type{T}, vec::FixedVector{2}) = T(vec[1], vec[2], 0)
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to_vec{T <: StaticArrays.StaticVector{2}}(::Type{T}, vec::StaticArrays.StaticVector{3}) = T(vec[1], vec[2])
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to_vec{T <: StaticArrays.StaticVector{3}}(::Type{T}, vec::StaticArrays.StaticVector{2}) = T(vec[1], vec[2], 0)
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to_vec{T <: FixedVector}(::Type{T}, vecs::AbstractVector) = map(x-> to_vec(T, x), vecs)
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to_vec{T <: StaticArrays.StaticVector}(::Type{T}, vecs::AbstractVector) = map(x-> to_vec(T, x), vecs)
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function extract_marker(d, kw_args)
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dim = Plots.is3d(d) ? 3 : 2
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@ -274,7 +274,7 @@ function extract_surface(d)
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map(_extract_surface, (d[:x], d[:y], d[:z]))
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end
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function topoints{P}(::Type{P}, array)
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P[x for x in zip(array...)]
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[P(x) for x in zip(array...)]
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end
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function extract_points(d)
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dim = is3d(d) ? 3 : 2
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@ -576,8 +576,10 @@ end
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function align_offset(startpos, lastpos, atlas, rscale, font, align)
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xscale, yscale = GLVisualize.glyph_scale!('X', rscale)
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xmove = (lastpos-startpos)[1]+xscale
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if align == :top
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xmove = (lastpos-startpos)[1] + xscale
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if isa(align, GeometryTypes.Vec)
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return -Vec2f0(xmove, yscale) .* align
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elseif align == :top
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return -Vec2f0(xmove/2f0, yscale)
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elseif align == :right
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return -Vec2f0(xmove, yscale/2f0)
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@ -586,11 +588,6 @@ function align_offset(startpos, lastpos, atlas, rscale, font, align)
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end
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end
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function align_offset(startpos, lastpos, atlas, rscale, font, align::Vec)
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xscale, yscale = GLVisualize.glyph_scale!('X', rscale)
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xmove = (lastpos-startpos)[1] + xscale
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return -Vec2f0(xmove, yscale) .* align
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end
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function alignment2num(x::Symbol)
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(x in (:hcenter, :vcenter)) && return 0.5
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@ -638,7 +635,7 @@ function draw_ticks(
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position = GLVisualize.calc_position(str, startpos, sz, font, atlas)
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offset = GLVisualize.calc_offset(str, sz, font, atlas)
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alignoff = align_offset(startpos, last(position), atlas, sz, font, align)
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map!(position) do pos
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map!(position, position) do pos
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pos .+ alignoff
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end
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append!(positions, position)
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@ -660,7 +657,7 @@ function glvisualize_text(position, text, kw_args)
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offset = GLVisualize.calc_offset(text.str, rscale, font, atlas)
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alignoff = align_offset(startpos, last(position), atlas, rscale, font, text_align)
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map!(position) do pos
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map!(position, position) do pos
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pos .+ alignoff
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end
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kw_args[:position] = position
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@ -1122,7 +1119,7 @@ function _display(plt::Plot{GLVisualizeBackend}, visible = true)
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anns = series[:series_annotations]
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for (x, y, str, font) in EachAnn(anns, d[:x], d[:y])
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txt_args = Dict{Symbol, Any}(:model => eye(GLAbstraction.Mat4f0))
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x, y = Reactive.value(model_m) * Vec{4, Float32}(x, y, 0, 1)
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x, y = Reactive.value(model_m) * GeometryTypes.Vec{4, Float32}(x, y, 0, 1)
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extract_font(font, txt_args)
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t = glvisualize_text(Point2f0(x, y), PlotText(str, font), txt_args)
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GLVisualize._view(t, sp_screen, camera = :perspective)
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@ -1309,8 +1306,8 @@ function gl_contour(x, y, z, kw_args)
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if kw_args[:fillrange] != nothing
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delete!(kw_args, :intensity)
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I = GLVisualize.Intensity{1, Float32}
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main = I[z[j,i] for i=1:size(z, 2), j=1:size(z, 1)]
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I = GLVisualize.Intensity{Float32}
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main = [I(z[j,i]) for i=1:size(z, 2), j=1:size(z, 1)]
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return visualize(main, Style(:default), kw_args)
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else
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@ -1342,7 +1339,7 @@ function gl_heatmap(x,y,z, kw_args)
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get!(kw_args, :color_norm, Vec2f0(ignorenan_extrema(z)))
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get!(kw_args, :color_map, Plots.make_gradient(cgrad()))
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delete!(kw_args, :intensity)
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I = GLVisualize.Intensity{1, Float32}
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I = GLVisualize.Intensity{Float32}
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heatmap = I[z[j,i] for i=1:size(z, 2), j=1:size(z, 1)]
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tex = GLAbstraction.Texture(heatmap, minfilter=:nearest)
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kw_args[:stroke_width] = 0f0
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