fix 3d Segments constructor
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@ -145,7 +145,7 @@ end
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Segments() = Segments(Float64)
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Segments() = Segments(Float64)
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Segments(::Type{T}) where {T} = Segments(T[])
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Segments(::Type{T}) where {T} = Segments(T[])
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Segments(p::Int) = Segments(NTuple{2,Float64}[])
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Segments(p::Int) = Segments(NTuple{p, Float64}[])
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# Segments() = Segments(zeros(0))
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# Segments() = Segments(zeros(0))
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