glvisualize: support for path/path3d with or without markers, 3d markers are spheres

This commit is contained in:
Thomas Breloff 2016-06-23 17:00:08 -04:00
parent 1cf33044bc
commit d66028ed0d

View File

@ -29,7 +29,7 @@ supported_args(::GLVisualizeBackend) = merge_with_base_supported([
# :clims,
# :inset_subplots,
])
supported_types(::GLVisualizeBackend) = [:surface, :scatter, :scatter3d]
supported_types(::GLVisualizeBackend) = [:surface, :scatter, :scatter3d, :path, :path3d]
supported_styles(::GLVisualizeBackend) = [:auto, :solid]
supported_markers(::GLVisualizeBackend) = [:none, :auto, :circle]
supported_scales(::GLVisualizeBackend) = [:identity]
@ -61,8 +61,8 @@ function gl_relative_size(plt::Plot{GLVisualizeBackend}, msize::Number)
Float32(msize / winsz)
end
function gl_marker(shape::Symbol, msize::Number)
GeometryTypes.Circle(Point2f0(0), msize)
function gl_marker(shape::Symbol, msize::Number, _3d::Bool)
GeometryTypes.HyperSphere((_3d ? Point3f0 : Point2f0)(0), msize)
end
function gl_display(plt::Plot{GLVisualizeBackend})
@ -73,36 +73,44 @@ function gl_display(plt::Plot{GLVisualizeBackend})
for series in series_list(sp)
d = series.d
st = d[:seriestype]
x, y, z = map(Float32, d[:x]), map(Float32, d[:y]), d[:z]
x, y = map(Float32, d[:x]), map(Float32, d[:y])
msize = gl_relative_size(plt, d[:markersize])
viz = if st == :surface
ismatrix(x) || (x = repmat(x', length(y), 1))
ismatrix(y) || (y = repmat(y, 1, length(x)))
z = transpose_z(d, map(Float32, z.surf), false)
GLVisualize.visualize((x, y, z), :surface)
z = transpose_z(d, map(Float32, d[:z].surf), false)
viz = GLVisualize.visualize((x, y, z), :surface)
GLVisualize.view(viz, window, camera = :perspective)
elseif st in (:scatter, :scatter3d)
marker = gl_marker(d[:markershape], msize)
@show marker msize
# GLVisualize.visualize((marker ,(x, y, z)))
else
points = if is3d(st)
z = map(Float32, z)
z = map(Float32, d[:z])
Point3f0[Point3f0(xi,yi,zi) for (xi,yi,zi) in zip(x, y, z)]
else
Point2f0[Point2f0(xi,yi) for (xi,yi) in zip(x, y)]
end
GLVisualize.visualize((marker, points))
#GLVisualize.visualize((marker , map(Point3f0, zip(x, y, z),
# billboard=true
#))
# markers?
if st in (:scatter, :scatter3d) || d[:markershape] != :none
marker = gl_marker(d[:markershape], msize, is3d(st))
viz = GLVisualize.visualize((marker, points))
GLVisualize.view(viz, window, camera = :perspective)
else
error("Series type $st not supported by GLVisualize")
# TODO: might need to switch to these forms later?
# GLVisualize.visualize((marker ,(x, y, z)))
#GLVisualize.visualize((marker , map(Point3f0, zip(x, y, z),
# billboard=true
#))
end
# paths
lw = d[:linewidth]
if !(st in (:scatter, :scatter3d)) && lw > 0
viz = GLVisualize.visualize(points, :lines) #, color=colors, model=rotation)
GLVisualize.view(viz, window, camera = :perspective)
end
end
GLVisualize.view(viz, window, camera = :perspective)
end
end
# GLAbstraction.center!(window)