working on contours
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examples/contours.ipynb
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3492
examples/contours.ipynb
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48
src/contours.jl
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48
src/contours.jl
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# immutable Vertex
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# x::Float64
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# y::Float64
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# z::Float64
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# end
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# immutable Edge
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# v::Vertex
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# u::Vertex
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# end
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# # ----------------------------------------------------------
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# # one rectangle's z-values and the center vertex
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# # z is ordered: topleft, topright, bottomright, bottomleft
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# immutable GridRect
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# z::Vector{Float64}
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# center::Vertex
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# data::Vector{Vertex}
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# end
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# type Grid
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# xs::Vector{Float64}
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# ys::Vector{Float64}
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# rects::Matrix{GridRect}
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# end
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# function splitDataEvenly(v::AbstractVector{Float64}, n::Int)
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# vs = sort(v)
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# end
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# # the goal here is to create the vertical and horizontal partitions
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# # which define the grid, so that the data is somewhat evenly split
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# function bucketData(x, y, z)
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# end
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# function buildGrid(x, y, z)
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# # create
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# end
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