Use FFMPEG.jl for video encoding (#2099)
* add FFMPEG as a project dependency * run(`ffmpeg ...`) -> ffmpeg_exe(`...`) Add FFMPEG.jl to Project.toml too.
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@ -7,6 +7,7 @@ version = "0.25.3"
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Base64 = "2a0f44e3-6c83-55bd-87e4-b1978d98bd5f"
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Contour = "d38c429a-6771-53c6-b99e-75d170b6e991"
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Dates = "ade2ca70-3891-5945-98fb-dc099432e06a"
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FFMPEG = "c87230d0-a227-11e9-1b43-d7ebe4e7570a"
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FixedPointNumbers = "53c48c17-4a7d-5ca2-90c5-79b7896eea93"
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GR = "28b8d3ca-fb5f-59d9-8090-bfdbd6d07a71"
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GeometryTypes = "4d00f742-c7ba-57c2-abde-4428a4b178cb"
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@ -8,6 +8,8 @@ import GeometryTypes
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using Dates, Printf, Statistics, Base64, LinearAlgebra, Random
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import SparseArrays: findnz
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using FFMPEG
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@reexport using RecipesBase
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import RecipesBase: plot, plot!, animate
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using Base.Meta
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@ -76,15 +76,15 @@ function buildanimation(animdir::AbstractString, fn::AbstractString,
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if variable_palette
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# generate a colorpalette for each frame for highest quality, but larger filesize
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palette="palettegen=stats_mode=single[pal],[0:v][pal]paletteuse=new=1"
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run(`ffmpeg -v 0 -framerate $fps -loop $loop -i $(animdir)/%06d.png -lavfi "$palette" -y $fn`)
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ffmpeg_exe(`-v 0 -framerate $fps -loop $loop -i $(animdir)/%06d.png -lavfi "$palette" -y $fn`)
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else
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# generate a colorpalette first so ffmpeg does not have to guess it
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run(`ffmpeg -v 0 -i $(animdir)/%06d.png -vf "palettegen=stats_mode=diff" -y "$(animdir)/palette.bmp"`)
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ffmpeg_exe(`-v 0 -i $(animdir)/%06d.png -vf "palettegen=stats_mode=diff" -y "$(animdir)/palette.bmp"`)
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# then apply the palette to get better results
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run(`ffmpeg -v 0 -framerate $fps -loop $loop -i $(animdir)/%06d.png -i "$(animdir)/palette.bmp" -lavfi "paletteuse=dither=sierra2_4a" -y $fn`)
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ffmpeg_exe(` -v 0 -framerate $fps -loop $loop -i $(animdir)/%06d.png -i "$(animdir)/palette.bmp" -lavfi "paletteuse=dither=sierra2_4a" -y $fn`)
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end
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else
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run(`ffmpeg -v 0 -framerate $fps -loop $loop -i $(animdir)/%06d.png -pix_fmt yuv420p -y $fn`)
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ffmpeg_exe(`-v 0 -framerate $fps -loop $loop -i $(animdir)/%06d.png -pix_fmt yuv420p -y $fn`)
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end
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show_msg && @info("Saved animation to ", fn)
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