fix mesh particle + better window creation

This commit is contained in:
SimonDanisch 2016-11-01 12:28:37 +01:00
parent add962c8ea
commit 8110fec4ef

View File

@ -108,19 +108,19 @@ function empty_screen!(screen)
end end
nothing nothing
end end
function _create_backend_figure(plt::Plot{GLVisualizeBackend}) function create_window(plt::Plot{GLVisualizeBackend}, visible)
# init a screen # init a screen
if isempty(GLVisualize.get_screens()) if isempty(GLVisualize.get_screens())
s = GLVisualize.glscreen() screen = GLVisualize.glscreen(resolution = plt[:size], visible = visible)
Reactive.stop() Reactive.stop()
@async begin @async begin
while isopen(s) while isopen(screen)
tic() tic()
GLWindow.pollevents() GLWindow.pollevents()
if Base.n_avail(Reactive._messages) > 0 if Base.n_avail(Reactive._messages) > 0
Reactive.run_till_now() Reactive.run_till_now()
GLWindow.render_frame(s) GLWindow.render_frame(screen)
GLWindow.swapbuffers(s) GLWindow.swapbuffers(screen)
end end
yield() yield()
diff = (1/60) - toq() diff = (1/60) - toq()
@ -130,14 +130,16 @@ function _create_backend_figure(plt::Plot{GLVisualizeBackend})
diff -= toq() diff -= toq()
end end
end end
GLWindow.destroy!(s) GLWindow.destroy!(screen)
GLVisualize.cleanup_old_screens()
end end
else else
s = GLVisualize.current_screen() screen = GLVisualize.current_screen()
empty_screen!(s) empty_screen!(screen)
end end
s plt.o = screen
GLWindow.set_visibility!(screen, visible)
resize!(screen, plt[:size]...)
screen
end end
# --------------------------------------------------------------------------- # ---------------------------------------------------------------------------
@ -570,7 +572,7 @@ end
function draw_ticks(axis, ticks, align, move, isx, lims, model, text = "", positions = Point2f0[], offsets=Vec2f0[]) function draw_ticks(axis, ticks, align, move, isx, lims, model, text = "", positions = Point2f0[], offsets=Vec2f0[])
sz = axis[:tickfont].pointsize sz = axis[:tickfont].pointsize
rscale2 = Vec2f0(3/sz) rscale2 = Vec2f0(2.5/sz)
m = Reactive.value(model) m = Reactive.value(model)
xs, ys = m[1,1], m[2,2] xs, ys = m[1,1], m[2,2]
rscale = rscale2 ./ Vec2f0(xs, ys) rscale = rscale2 ./ Vec2f0(xs, ys)
@ -654,7 +656,7 @@ function gl_draw_axes_2d(sp::Plots.Subplot{Plots.GLVisualizeBackend}, model, are
:position => positions, :position => positions,
:offset => offsets, :offset => offsets,
:color => fcolor, :color => fcolor,
:relative_scale => Vec2f0(3/sz), :relative_scale => Vec2f0(2.5/sz),
:model => model, :model => model,
:scale_primitive => false :scale_primitive => false
) )
@ -879,19 +881,16 @@ end
# ---------------------------------------------------------------- # ----------------------------------------------------------------
function _display(plt::Plot{GLVisualizeBackend}) function _display(plt::Plot{GLVisualizeBackend}, visible=true)
screen = plt.o screen = create_window(plt, visible)
empty_screen!(screen)
sw, sh = plt[:size] sw, sh = plt[:size]
sw, sh = sw*px, sh*px sw, sh = sw*px, sh*px
resize!(screen, plt[:size]...)
# TODO: use plt.subplots... plt.spmap can't be trusted # TODO: use plt.subplots... plt.spmap can't be trusted
for sp in plt.subplots for sp in plt.subplots
_3d = Plots.is3d(sp) _3d = Plots.is3d(sp)
# camera = :perspective # camera = :perspective
# initialize the sub-screen for this subplot # initialize the sub-screen for this subplot
# note: we create a lift function to update the size on resize
rel_bbox = Plots.bbox_to_pcts(bbox(sp), sw, sh) rel_bbox = Plots.bbox_to_pcts(bbox(sp), sw, sh)
sub_area = map(screen.area) do rect sub_area = map(screen.area) do rect
Plots.gl_viewport(rel_bbox, rect) Plots.gl_viewport(rel_bbox, rect)
@ -901,6 +900,7 @@ function _display(plt::Plot{GLVisualizeBackend})
screen, color = c, screen, color = c,
area = sub_area area = sub_area
) )
sp.o = sp_screen
cam = get!(sp_screen.cameras, :perspective) do cam = get!(sp_screen.cameras, :perspective) do
inside = sp_screen.inputs[:mouseinside] inside = sp_screen.inputs[:mouseinside]
theta = _3d ? nothing : Signal(Vec3f0(0)) # surpress rotation for 2D (nothing will get usual rotation controle) theta = _3d ? nothing : Signal(Vec3f0(0)) # surpress rotation for 2D (nothing will get usual rotation controle)
@ -910,7 +910,6 @@ function _display(plt::Plot{GLVisualizeBackend})
) )
end end
sp.o = sp_screen
rel_plotarea = Plots.bbox_to_pcts(plotarea(sp), sw, sh) rel_plotarea = Plots.bbox_to_pcts(plotarea(sp), sw, sh)
model_m = map(Plots.to_modelmatrix, screen.area, sub_area, Signal(rel_plotarea), Signal(sp)) model_m = map(Plots.to_modelmatrix, screen.area, sub_area, Signal(rel_plotarea), Signal(sp))
for ann in sp[:annotations] for ann in sp[:annotations]
@ -919,12 +918,12 @@ function _display(plt::Plot{GLVisualizeBackend})
x, y, _1, _1 = Reactive.value(model_m) * Vec{4,Float32}(x, y, 0, 1) x, y, _1, _1 = Reactive.value(model_m) * Vec{4,Float32}(x, y, 0, 1)
extract_font(plot_text.font, txt_args) extract_font(plot_text.font, txt_args)
t = text(Point2f0(x, y), plot_text, txt_args) t = text(Point2f0(x, y), plot_text, txt_args)
GLVisualize._view(t, sp_screen, camera=cam) GLVisualize._view(t, sp_screen, camera=:perspective)
end end
# loop over the series and add them to the subplot # loop over the series and add them to the subplot
if !_3d if !_3d
axis = gl_draw_axes_2d(sp, model_m, Reactive.value(sub_area)) axis = gl_draw_axes_2d(sp, model_m, Reactive.value(sub_area))
GLVisualize._view(axis, sp_screen, camera=cam) GLVisualize._view(axis, sp_screen, camera=:perspective)
cam.projectiontype.value = GLVisualize.ORTHOGRAPHIC cam.projectiontype.value = GLVisualize.ORTHOGRAPHIC
Reactive.run_till_now() # make sure Reactive.push! arrives Reactive.run_till_now() # make sure Reactive.push! arrives
GLAbstraction.center!(cam, GLAbstraction.center!(cam,
@ -934,13 +933,14 @@ function _display(plt::Plot{GLVisualizeBackend})
) )
else else
axis = gl_draw_axes_3d(sp, model_m) axis = gl_draw_axes_3d(sp, model_m)
GLVisualize._view(axis, sp_screen, camera=cam) GLVisualize._view(axis, sp_screen, camera=:perspective)
push!(cam.projectiontype, GLVisualize.PERSPECTIVE) push!(cam.projectiontype, GLVisualize.PERSPECTIVE)
end end
for series in Plots.series_list(sp) for series in Plots.series_list(sp)
d = series.d d = series.d
st = d[:seriestype]; kw_args = KW() # exctract kw st = d[:seriestype]; kw_args = KW() # exctract kw
kw_args[:model] = model_m # add transformation kw_args[:model] = model_m # add transformation
if !_3d # 3D is treated differently, since we need boundingboxes for camera if !_3d # 3D is treated differently, since we need boundingboxes for camera
kw_args[:boundingbox] = nothing # don't calculate bb, we dont need it kw_args[:boundingbox] = nothing # don't calculate bb, we dont need it
@ -1026,10 +1026,9 @@ function _display(plt::Plot{GLVisualizeBackend})
else else
error("failed to display plot type $st") error("failed to display plot type $st")
end end
if isa(vis, Array) && isempty(vis) isa(vis, Array) && isempty(vis) && continue # nothing to see here
continue # nothing to see here
end GLVisualize._view(vis, sp_screen, camera=:perspective)
GLVisualize._view(vis, sp_screen, camera=cam)
if haskey(d, :hover) && !(d[:hover] in (false, :none, nothing)) if haskey(d, :hover) && !(d[:hover] in (false, :none, nothing))
hover(vis, d[:hover], sp_screen) hover(vis, d[:hover], sp_screen)
end end
@ -1038,7 +1037,6 @@ function _display(plt::Plot{GLVisualizeBackend})
append!(_glplot_deletes, del_signal) append!(_glplot_deletes, del_signal)
end end
end end
#@show model_m
generate_legend(sp, sp_screen, model_m) generate_legend(sp, sp_screen, model_m)
if _3d if _3d
GLAbstraction.center!(sp_screen) GLAbstraction.center!(sp_screen)
@ -1049,13 +1047,13 @@ function _display(plt::Plot{GLVisualizeBackend})
end end
function _show(io::IO, ::MIME"image/png", plt::Plot{GLVisualizeBackend}) function _show(io::IO, ::MIME"image/png", plt::Plot{GLVisualizeBackend})
_display(plt) _display(plt, false)
GLWindow.pollevents() GLWindow.pollevents()
if Base.n_avail(Reactive._messages) > 0 if Base.n_avail(Reactive._messages) > 0
Reactive.run_till_now() Reactive.run_till_now()
end end
yield() yield()
GLWindow.render_frame(plt.o) GLWindow.render_frame(GLWindow.rootscreen(plt.o))
GLWindow.swapbuffers(plt.o) GLWindow.swapbuffers(plt.o)
buff = GLWindow.screenbuffer(plt.o) buff = GLWindow.screenbuffer(plt.o)
png = Images.Image(map(RGB{U8}, buff), png = Images.Image(map(RGB{U8}, buff),
@ -1108,6 +1106,7 @@ function gl_lines(points, kw_args)
end end
return result return result
end end
function gl_shape(d, kw_args) function gl_shape(d, kw_args)
points = Plots.extract_points(d) points = Plots.extract_points(d)
result = [] result = []
@ -1118,6 +1117,7 @@ function gl_shape(d, kw_args)
end end
result result
end end
tovec2(x::FixedSizeArrays.Vec{2, Float32}) = x tovec2(x::FixedSizeArrays.Vec{2, Float32}) = x
tovec2(x::AbstractVector) = map(tovec2, x) tovec2(x::AbstractVector) = map(tovec2, x)
tovec2(x::FixedSizeArrays.Vec) = Vec2f0(x[1], x[2]) tovec2(x::FixedSizeArrays.Vec) = Vec2f0(x[1], x[2])
@ -1131,9 +1131,12 @@ function gl_scatter(points, kw_args)
prim = get(kw_args, :primitive, GeometryTypes.Circle) prim = get(kw_args, :primitive, GeometryTypes.Circle)
if isa(prim, GLNormalMesh) if isa(prim, GLNormalMesh)
if haskey(kw_args, :model) if haskey(kw_args, :model)
kw_args[:scale] = GLAbstraction.const_lift(kw_args[:model], kw_args[:scale]) do m, sc p = get(kw_args, :perspective, eye(GeometryTypes.Mat4f0))
s = m[1,1], m[2,2], m[3,3] kw_args[:scale] = GLAbstraction.const_lift(kw_args[:model], kw_args[:scale], p) do m, sc, p
tovec3(sc).*(1f0./Vec3f0(s)) s = Vec3f0(m[1,1], m[2,2], m[3,3])
ps = Vec3f0(p[1,1], p[2,2], p[3,3])
r = 1f0./(s.*ps)
r
end end
end end
else # 2D prim else # 2D prim
@ -1247,24 +1250,6 @@ end
function text_plot(text, alignment, kw_args)
transmat = kw_args[:model]
obj = visualize(text, Style(:default), kw_args)
bb = value(GLAbstraction.boundingbox(obj))
w,h,_ = widths(bb)
x,y,_ = minimum(bb)
pivot = origin(alignment)
pos = pivot - (Point2f0(x, y) .* widths(alignment))
if kw_args[:rotation] != 0.0
rot = GLAbstraction.rotationmatrix_z(Float32(font.rotation))
transmat *= translationmatrix(pivot)*rot*translationmatrix(-pivot)
end
transmat *= GLAbstraction.translationmatrix(Vec3f0(pos..., 0))
GLAbstraction.transformation(obj, transmat)
view(obj, img.screen, camera=:orthographic_pixel)
end
""" """
Ugh, so much special casing (╯°□°)╯︵ ┻━┻ Ugh, so much special casing (╯°□°)╯︵ ┻━┻
""" """
@ -1292,13 +1277,14 @@ function label_scatter(d, w, ho)
mini = minimum(bb) mini = minimum(bb)
m = GLAbstraction.translationmatrix(-mini) m = GLAbstraction.translationmatrix(-mini)
m *= GLAbstraction.scalematrix(1f0./bbw) m *= GLAbstraction.scalematrix(1f0./bbw)
#m *= GLAbstraction.translationmatrix(-Vec3f0(0.5))
kw[:primitive] = m * p kw[:primitive] = m * p
kw[:scale] = Vec3f0(w/2) kw[:scale] = Vec3f0(w/2)
delete!(kw, :offset) delete!(kw, :offset)
end end
GL.gl_scatter(Point2f0[(w/2, ho)], kw) GL.gl_scatter(Point2f0[(w/2, ho)], kw)
end end
function make_label(sp, series, i) function make_label(sp, series, i)
GL = Plots GL = Plots
w, gap, ho = 20f0, 5f0, 5 w, gap, ho = 20f0, 5f0, 5