Add handling for animation build with 0 frames

This commit is contained in:
benchislett 2019-08-14 00:03:19 +09:00
parent 3dcc7e5556
commit 2072c54c53
2 changed files with 16 additions and 4 deletions

View File

@ -60,17 +60,22 @@ end
file_extension(fn) = Base.Filesystem.splitext(fn)[2][2:end]
gif(anim::Animation, fn = giffn(); kw...) = buildanimation(anim.dir, fn; kw...)
mov(anim::Animation, fn = movfn(); kw...) = buildanimation(anim.dir, fn, false; kw...)
mp4(anim::Animation, fn = mp4fn(); kw...) = buildanimation(anim.dir, fn, false; kw...)
gif(anim::Animation, fn = giffn(); kw...) = buildanimation(anim, fn; kw...)
mov(anim::Animation, fn = movfn(); kw...) = buildanimation(anim, fn, false; kw...)
mp4(anim::Animation, fn = mp4fn(); kw...) = buildanimation(anim, fn, false; kw...)
function buildanimation(animdir::AbstractString, fn::AbstractString,
function buildanimation(anim::Animation, fn::AbstractString,
is_animated_gif::Bool=true;
fps::Integer = 20, loop::Integer = 0,
variable_palette::Bool=false,
show_msg::Bool=true)
if length(anim.frames) == 0
throw(ArgumentError("Cannot build empty animations"))
end
fn = abspath(expanduser(fn))
animdir = anim.dir
if is_animated_gif
if variable_palette

View File

@ -63,6 +63,13 @@ end
end
end
@testset "EmptyAnim" begin
anim = @animate for i in []
end
@test_throws ArgumentError gif(anim)
end
@testset "Segments" begin
function segments(args...)
segs = UnitRange{Int}[]